PS6 May Use Hybrid RDNA 5 Graphics Design

Early reports about the next-generation PlayStation suggest that Sony may not fully adopt AMD’s upcoming RDNA 5 GPU architecture for the PS6. Instead, the company could opt for a hybrid graphics design that blends elements of RDNA 5 with features from earlier RDNA generations.

The claim comes from AMD-focused leaker Kepler_L2 on the NeoGAF forums, who indicated that Sony is unlikely to implement a complete RDNA 5 configuration in its next console. If true, this would not be out of character for Sony.

The current PlayStation 5 does not feature a pure RDNA 2 architecture. It is widely understood to be closer to RDNA 1 with custom ray-tracing enhancements added. Similarly, the PlayStation 5 Pro reportedly incorporates selected RDNA 4 features while maintaining a tailored design. Sony has historically worked closely with Advanced Micro Devices (AMD) to customise GPU architectures instead of adopting full reference implementations.

Cost Likely a Key Consideration

Industry rumours indicate that the PS6 could feature a Zen 6-based CPU and around 30GB of memory, potentially using GDDR7. Such specifications would already represent a significant increase in component costs compared to previous generations, particularly if memory pricing remains volatile.

Adding a full-scale RDNA 5 GPU designed for high-end console performance would further increase expenses. By selectively integrating architectural features rather than deploying the entire RDNA 5 stack, Sony may be aiming to balance performance improvements with a competitive retail price.

This approach would be consistent with Sony’s traditional console strategy — delivering strong performance while keeping hardware within reach of mainstream consumers.

There are also reports that the next Xbox from Microsoft may lean toward a more PC-like architecture, potentially pushing it into a higher price bracket. If that direction materialises, Sony could differentiate itself by maintaining tighter cost control instead of targeting the highest possible specifications.

The PS6 is widely expected around 2028, though no official details have been announced. With several years remaining before launch, GPU roadmaps, manufacturing costs and broader market conditions could still shift significantly.

A hybrid RDNA 5 design would not necessarily mean reduced gaming performance. Custom console GPUs are often optimised for real-world gaming workloads, where targeted enhancements can matter more than strict adherence to a single architectural generation.

Bhupendra Singh Chundawat
Bhupendra Singh Chundawat

Bhupendra Singh Chundawat is a seasoned technology journalist with over 22 years of experience in the media industry. He specializes in covering the global technology landscape, with a deep focus on manufacturing trends and the geopolitical impact on tech companies. Currently serving as the Editor at Readhis insights are shaped by decades of hands-on reporting and editorial leadership in the fast-evolving world of technology.

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