Rainbow Six Siege Year 11 Season 1: Release details, operators, maps and everything we know so far

Rainbow Six Siege Year 11 kicks off with Operation Silent Hunt on March 3, 2026bringing a massive crossover with Solid Snake from Metal Gear Solid, major balance overhauls, and a full roadmap packed with remasters, new maps, and quality-of-life improvements. Revealed at the Six Invitational 2026, Ubisoft’s vision for Year 11 emphasizes faster updates, anti-cheat enhancements via R6 ShieldGuardand a refocus on core 5v5 gameplay. Here’s the complete breakdown.

Year 11 Release Schedule and Seasons

Year 11 features four seasons with four balance patches per season (two major, two refined), ranked map rotations twice per seasonand targeted map tweaks starting mid-year.

SeasonOperation NameRelease DateKey Highlights
S1Operation Silent HuntMarch 3, 2026Solid Snake, modernized maps, 1v1 Arcade, final Dual Front
S2TBDScheduled (likely June 2026)Dokkaebi remaster, Calypso Casino map, Ranked 3.0
S3TBDScheduledShield-counter Defender, Legend Division, Operator Mastery
S4TBDScheduledFinal remaster, Hostage rework, Social Hub

New Operators in Year 11

  • Solid Snake (Attacker, S1): The legendary infiltrator joins with Soliton Radar Mk. III—a handheld scanner revealing enemies on a minimap (green: clear, yellow: camera, red: foe). Precision mode pings threats but alerts defenders. Unique On-Site Procurement (OSP) lets him scavenge gadgets from dead enemies’ pouches. Loadout: F2 AR (now with grips), TACIT .45 suppressed pistol. 2 Speed / 2 Armor. Perfect for intel and adaptation.
  • Dokkaebi Remaster (S2): Major rework (like Thatcher’s) with a new primary weapon shared across operators. No longer pings all foes at once.
  • New Defender (S3): Anti-shield specialist—blasts through barriers like a breaching charge.
  • S4 Remaster: Final big operator rework of Year 11; Year 12 shifts to one new op per season.

Bonus: Bishop from Rainbow Six Vegas returns in the storyline.

New Maps and Reworks

Year 11 modernizes 12 maps total (3 per season) with updated graphics, lighting, and destructibles.

  • S1: Oregon, Villa, Coastline modernized.
  • S2: Calypso Casino (Vegas-inspired casino with slots, tables, Easter eggs)—ranked from day one. Plus 3 modernized maps.
  • S3/S4: 6 more modernized maps + targeted Villa rework (new walls, hatches, sites).

Ranked pool shrinks to 13 maps initially, rotating out Kanal, Skyscraper, etc.

Major Features and Changes

  • Ranked 3.0 (S2): No hidden MMR—your rank is your skill. Placements each season, Champion leaderboards.
  • Legend Division (S3): Elite solo-queue playlist for Champions.
  • Anti-Cheat & Toxicity: R6 ShieldGuard (Secure Boot in S3), 16 report categories, smarter text detection, DC penalties.
  • Arcade Modes: 1v1 (S1, April 16-30), 3v3 (S3).
  • Player QoL: Replay free cam upgrades, options remapping, Social Hub (S4), Operator Mastery (S3), rotating trials.
  • Events: MGS-themed [REDACTED] (S1), Drone Race (S3), Grand Larceny return (S4).
  • Dual Front: Final season in S1 with MGS assignment.

Balance and Gameplay Updates

S1 focuses entry-fraggers/roamers:

  • Skopós buffs: Speed 3, faster shells, melee destroys like Aruni.
  • F2 gripsFlores T-95 LSW, Ela/Ying buffs, shields nerfed.

Expect consistent patches for a balanced meta.


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