Sony Scales Back Ambitions in Live-Service Gaming: Two Major Projects Canceled

Sony Interactive Entertainment has taken another major step in scaling down its ambitious foray into live-service gaming by canceling two high-profile projects from Bend Studio and Bluepoint Games. The decision, which has sent ripples through the gaming community, is part of Sony’s larger strategic pivot following disappointing outcomes in the live-service genre.

Canceled Projects: Military Shooter and God of War Live-Service Game

According to a report by gaming journalist Jason Schreier, Bend Studio was working on a military shooter game, while Bluepoint Games had been developing a live-service title inspired by the gameplay of God of War. These projects were intended to bolster Sony’s push into live-service games, a move that began with a stated goal in 2022 to launch 12 such titles by 2026.

However, Sony has now drastically reduced its target, planning only six live-service games by 2026. This latest cancellation adds to an already significant list of scrapped projects, including Bungie’s Destiny spin-off “Payback,” Firesprite’s Twisted Metal reboot, and Naughty Dog’s The Last of Us Online. The decisions reflect Sony’s commitment to prioritizing quality over quantity, as emphasized by CFO Hiroki Totoki in 2023.

Studios Remain Operational Amid Speculation on Layoffs

Despite the cancellations, Sony confirmed that both Bend Studio and Bluepoint Games would remain operational. Industry insiders suggest that these teams will be reassigned to projects that align more closely with their expertise, possibly moving away from the live-service format altogether. However, uncertainty looms over whether staff layoffs will follow, as Sony has not provided clarity on job security for employees at the affected studios.

Sony’s Shifting Approach to Live-Service Games

The canceled projects are indicative of a broader reassessment of Sony’s live-service strategy. While live-service games have been a lucrative venture for some companies, Sony’s recent efforts in this space have faced significant challenges. The underwhelming performance of Concord by Firewalk Studios, which shut down shortly after launch, is a stark reminder of the high stakes involved.

Gamers have expressed mixed reactions to the news. Some see the cancellations as a necessary course correction to avoid releasing subpar games, while others criticize Sony for mismanaging its resources and development timelines. Online forums have drawn comparisons to Ubisoft, a company similarly known for canceling multiple projects in recent years.

What Remains in Development?

Sony’s live-service lineup has now been reduced to just four confirmed projects, including:

  • A Horizon Zero Dawn multiplayer game.
  • Fairgame$ by Haven Studios.
  • Bungie’s extraction shooter Marathonslated for release in 2025.
  • Another Bungie game, codenamed “Gummi Bears.”

These remaining titles are under intense scrutiny as they represent Sony’s attempt to salvage its live-service aspirations.

What’s Next for Sony and Its Studios?

The cancellations have prompted questions about Sony’s future direction in gaming. With key studios like Bluepoint and Bend Studio now facing new assignments, fans are speculating on what types of games the company will prioritize going forward. Many believe that Sony will return to its roots, focusing on the blockbuster single-player experiences that have defined the PlayStation brand for decades.

While the immediate future of Sony’s live-service games remains uncertain, the company’s willingness to pivot suggests a recognition of the need to adapt in a rapidly changing industry. For now, all eyes are on Sony as it navigates these turbulent waters, with hopes that its next moves will reinforce its position as a leader in gaming innovation.

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